Assigning Switches to Functions   

After a bit of experimentation, I have discovered some things that may be helpful, and perhaps save a lot of time when setting up mixes, and assigning them to switches.

Some may see this as a "limitation";  it does reduce the "friendliness" of the setups quite a bit for aerobatic use, but nonetheless, here it is:

The FLAP switch "position" NEUTRAL is "1" (CENTER), and mixes are assigned to "FLAP 0" or "FLAP 2" positions.

So.... Let's say we have a Rudder to Aileron mix on MIX 2, and a Rudder to Elevator mix on MIX 3.  As you step through the setups, doing RUDD>AIL first, assign the mix to "Flap Position 0".  Save that, then go to MIX 3, and assign the RUDD>ELEV to "Flap Position 0" - BOTH mixes will now be "ON" when moving the "FLAP" switch to "0".  "FLAP 1" Position is "CENTER OFF" (neutral).

What this boils down to, is that you should think through your mix setups, and "try" to have them so that you can leave them "ON", thus leaving your switches available.  I try to avoid the "middle" position of three position switches (like the FLAP) because of dumb-thumb opportunities for me to get it WRONG.  Now, I still COULD use FLAP Position 0 for other mixes, but that's a risky thing to my habits/thinking, as it is what I normally think of as "OFF".

On all of my current setups, I am using a mix of THRO>THRO for a throttle cutoff.  I have that set to FLAP Position 2 (switch toward me).  Works just DANDY.

BTW - Once you setup for dual elevators using AUX 2, since it must be "INH"ibited in the model setup mode, it's switches may not (can not) be used, either, so the "AUX 2" switch cannot be assigned to switch any mixes on or off.  If you "ACT"ivate AUX 2, then you blow up your dual elevator setup.

Guess I could try to re-learn that "center OFF" thing......